Declaration

func GSLeftRayHitsLine(
    _ P0: NSPoint,
    _ P1: NSPoint,
    _ point: NSPoint
) -> Int32

Declaration

int GSLeftRayHitsLine(
    NSPoint P0,
    NSPoint P1,
    NSPoint point
);

Declaration

GSLeftRayHitsLine(
    P0: NSPoint,
    P1: NSPoint,
    point: NSPoint
) -> int