Declaration

func GSLeftRayHitsCubic(
    _ point: NSPoint,
    _ p0: NSPoint,
    _ p1: NSPoint,
    _ p2: NSPoint,
    _ p3: NSPoint,
    _ ignoreT: Int32
) -> Int32

Declaration

int GSLeftRayHitsCubic(
    NSPoint point,
    NSPoint p0,
    NSPoint p1,
    NSPoint p2,
    NSPoint p3,
    int ignoreT
);

Declaration

GSLeftRayHitsCubic(
    point: NSPoint,
    p0: NSPoint,
    p1: NSPoint,
    p2: NSPoint,
    p3: NSPoint,
    ignoreT: int
) -> int