Declaration

func GSIntersectRays(
    _ p1: NSPoint,
    _ p2: NSPoint,
    _ q1: NSPoint,
    _ q2: NSPoint,
    _ intersection: UnsafeMutablePointer<NSPoint>
) -> Bool

Declaration

BOOL GSIntersectRays(
    NSPoint p1,
    NSPoint p2,
    NSPoint q1,
    NSPoint q2,
    NSPoint *intersection
);

Declaration

GSIntersectRays(
    p1: NSPoint,
    p2: NSPoint,
    q1: NSPoint,
    q2: NSPoint,
    intersection: NSPoint
) -> bool

See Also

Intersections