Declaration

func GSDividCubicPointsAtDistance(
    _ p0: NSPoint,
    _ p1: NSPoint,
    _ p2: NSPoint,
    _ p3: NSPoint,
    _ q1: UnsafeMutablePointer<NSPoint>,
    _ q2: UnsafeMutablePointer<NSPoint>,
    _ q3: UnsafeMutablePointer<NSPoint>,
    _ r1: UnsafeMutablePointer<NSPoint>,
    _ r2: UnsafeMutablePointer<NSPoint>,
    _ offset: CGFloat,
    _ length: UnsafeMutablePointer<CGFloat>
)

Declaration

void GSDividCubicPointsAtDistance(
    NSPoint p0,
    NSPoint p1,
    NSPoint p2,
    NSPoint p3,
    NSPoint *q1,
    NSPoint *q2,
    NSPoint *q3,
    NSPoint *r1,
    NSPoint *r2,
    CGFloat offset,
    CGFloat *length
);

Declaration

GSDividCubicPointsAtDistance(
    p0: NSPoint,
    p1: NSPoint,
    p2: NSPoint,
    p3: NSPoint,
    q1: NSPoint,
    q2: NSPoint,
    q3: NSPoint,
    r1: NSPoint,
    r2: NSPoint,
    offset: float,
    length: float
)

See Also

Nearest Points and Distances