Declaration

func GSRotatePoint3(
    _ point: GSPoint3,
    _ angleX: Double,
    _ angleY: Double,
    _ angleZ: Double
) -> GSPoint3

Declaration

GSPoint3 GSRotatePoint3(
    GSPoint3 point,
    double angleX,
    double angleY,
    double angleZ
);

Declaration

GSRotatePoint3(
    point: GSPoint3,
    angleX: float,
    angleY: float,
    angleZ: float
) -> GSPoint3

See Also

Point3