Declaration

func enumerateComponents(_ block: @escaping (GSComponent, Int, UnsafeMutablePointer<ObjCBool>) -> Void)

Declaration

- (void) enumerateComponentsUsingBlock:(void (^)(GSComponent *component, NSInteger shapeIdx, BOOL *stop)) block;

Declaration

enumerateComponentsUsingBlock_(
    component: GSComponent,
    shapeIdx: int,
    stop: bool,
    block
)

See Also

Shape Enumeration