Declaration

func GSAngleToSlope(
    _ angle: CGFloat,
    _ run: UnsafeMutablePointer<Int32>,
    _ rise: UnsafeMutablePointer<Int32>
) -> Bool

Declaration

BOOL GSAngleToSlope(
    CGFloat angle,
    int *run,
    int *rise
);

Declaration

GSAngleToSlope(
    angle: float,
    run: int,
    rise: int
) -> bool

See Also

Numeric Conversion and Rotation