Declaration

func GSRotatePoint3(_ point: GSPoint3, _ angleX: Double, _ angleY: Double, _ angleZ: Double) -> GSPoint3

Declaration

GSPoint3 GSRotatePoint3(GSPoint3 point, double angleX, double angleY, double angleZ);

Declaration

GSRotatePoint3(point: GSPoint3, angleX: float, angleY: float, angleZ: float) -> GSPoint3

See Also

Point3