Declaration

func addNode(withPosition position: NSPoint, type: GSNode.NodeType, connection: GSNode.Connection, attributes: [GSShapeKey : Any]? = nil)

Declaration

- (void) addNodeWithPosition:(NSPoint) position type:(GSNodeType) type connection:(GSNodeConnection) connection attributes:(NSDictionary<NSString *,id> *) attributes;

Declaration

addNodeWithPosition_type_connection_attributes_(position: NSPoint, type: GSNodeType, connection: GSNodeConnection, attributes: dict[str, object])

See Also

Inserting Nodes