Declaration

func GSIntersectRays(_ p1: NSPoint, _ p2: NSPoint, _ q1: NSPoint, _ q2: NSPoint, _ intersection: UnsafeMutablePointer<NSPoint>) -> Bool

Declaration

BOOL GSIntersectRays(NSPoint p1, NSPoint p2, NSPoint q1, NSPoint q2, NSPoint *intersection);

Declaration

GSIntersectRays(p1: NSPoint, p2: NSPoint, q1: NSPoint, q2: NSPoint, intersection: NSPoint) -> bool

See Also

Intersections