# `GSHobbyNodeInfo.isInSync`

*Instance Property*

Whether the leading and trailing info is in sync (equal values on both side). A Hobby node might still have a split knob if the node is not smooth.

## Declaration

```swift
var isInSync: Bool { get }
```

```objc
@property (nonatomic, readonly) BOOL isInSync;
```

```python
isInSync() -> bool
```

